![]() Its also something that keeps you from spamming something that’s potentially too powerful like Resurrection in ffxiv. That’s half the fun with most these games where you can customize your character. That’s exactly the point, a system you need to build and balance yourself around of. Mana is one of the most defining mechanics of the game I don’t even know why you bring it up as an example, it’s actually insane and shows that you probably don’t play the game, or are a noob (no offense).ĭiablo on the other hand is quite different sure, but there’s a reason why that game was a failed product and didn’t live up to its name (sure it got slightly better with the expac) and is now why GGG is now the king of the genre, but that’s another discussion entirely. Mana in POE is one of the most important gameplay mechanics of the entire game, that is why high tier crafted Elreon rings are so valuable, so many uniques exist that lower costs, increase costs, are enhanced by how much you spend, how much max mana you have, Blood Magic which comes with a negative effect, Keystones like Mine over Matter and Divine Guidance exist, Auras take a % of your maximum mana, and so many builds revolve around solely mana. ![]() Oh sweet sweet child, if only you knew what you were talking about. Okay I’ll bite, since you brought up Path of Exile, as someone who gets 36+/40 challenges most leagues, gets 95+ in Hardcore in every league I play while completing the Atlas, has supported the game since beta and is heavily into theorycrafting new builds with the path of building community. Some games like diablo or POE are already ramking them. It could also open new ways for skills to interact with it. This will fill the void, will give you some decisions inside battle and when creating build. This system can be enchanced further with each circle having some unique attribute to it. There are few ways to fix it:ġ)Remove the mana - though it create boring voidĢ)Introduce skils that generate and spend mana - similary to diablo skills, though it also make people cast only the optimal spellsģ)IMO best system is to create for each tree (swordman/mage/archer/cleric) charge system - you can use charge to enchance next skill with some properties. Games like LOL already proved that characters without mana are more popular. Additionaly if the limitation of mana is to high, people start to disregrad weaker skills and only cast the most optimal ones - meaning they sometimes run around and prolong fights. With that you have no limitation, price of potions is also low comparing to high-lvl income. All you do in TOS is just buy mana potions and spam them, and you just loose silver, invetory weight and are forced to go to town time to time and ofcourse press button to use the potion. In online gaming its nothing more than brainless copy-paste and annoyance. Meaning everybody is handicaped in equal manner and it matter there alot. Games like D&D also have cast limit per rest and stamina system with works like mana for warriors. Its system copy-pasted by all games from paper systems like D&D, where it got right to be there since its mostly game of hard decision and limitations. So whats the point of mana? Its just limitation system. Annoying system, cooldowns alone should be enough to limit people from takin some actions. mana system - this is also outdated, should be IMO remove from each game.token - this game force you to buy it in order to market well or use your stash.durability system - again, annoying gold sink.upgrading items by +1, +2 etc - its outdated, annoying gold sink, force you to grind and try your luck each time new updated comes - diablo like loot systems are much better (POE and even warframe use something like that now).If they want to revive TOS and make it popular they need to get rid of outdated features like: Comparing to that TOS sems like super dead. In example, in warframe you have 90 000 players in 24 hours and market refresh each few minutes. Pulling out pictures off reddits or forums is pointless and have no argument behind it. You need to wait often 30min for dungeons/party, where market refresh like each few days only. The best way to see if game is dying is simply to go into game, reach higher level, see how fast the market refresh there and how much time you need to wait to assemble party for dungeon or hunting.Īnd lets be honest, TOS is really bad in here (EU server). It is hard to say how many players play thru steam and how many from standalone client. ![]()
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